Escape rooms took the entertainment sector by storm, and now there are more than 1000 escape rooms in the Netherlands. For this project, we have created a prototype of an educational escape room using virtual reality (VR)technology.
VR TECHNOLOGY
Virtual Reality technologies allowed us to create digital realms offering opportunity for more engagement with students.
UX DESIGN
User-experience design allowed us to create intuitive experiences within the escape room.
GAME-BASED LEARNING
Using principles of game-based learning allowed us to maximize the learning outcome of students when playing the escape room.
STUDENT-CENTERED ACTIVITY DESIGN
We developed the escape room considering different learning styles of students.